Sunday, November 8, 2015
Death Knight inspired Greataxe
The Scourgelord's Battlegear is quite possibly one of my favorite armor transmogs and was the inspiration behind this design. This was started a while ago and I had put it down for a long time, but with all the hype around Blizzcon I finally got around to finishing it. Glad to have another one in the books.
I freaking love Death Knights.
Monday, June 8, 2015
Refereshers
Hey guys!
I've been pretty busy this past week. As you've noticed, my most recent work centers around low-poly painterly assets. While I really enjoy doing that work, the industry is ever changing and I need to keep my skills sharp. I had the opportunity (since I have some time-off right now) to brush up on some stuff I haven't used in a couple years: high poly, normal maps and spec maps.
They aren't hard per se but they definitely take a different way of thinking than what I've been used to most recently. For example, in low poly mobile assets, the name of the game is readability and optimization. I like to think I've gotten pretty good at this. But for making normal maps and ambient occlusions, it's really difficult to overlap and mirror certain things and have them still look good or give you the desired effect. And if you've given yourself a 2048 to work on, you have more than enough space to unwrap everything you need and still have it look good.
Here are the two pieces I did this past week:
Needless to say, I already have a couple of projects in mind that will help me hone these skills even further. In the mean time, I'm going to finish this Warcraft inspired axe that I started what seems like forever ago.
It's been sitting half-finished in the texture stage for weeks, and high time I finished it and moved on to more projects.
Here's to another productive week!
Saturday, May 16, 2015
Sky Punks assets
Yet another art dump!
I'm really proud of all the work I completed for Sky Punks. I learned so much stuff it's hard to even comprehend everything. Working mobile is definitely a different beast, especially from an optimization standpoint.
That being said, the challenge was awesome.
I'm really proud of all the work I completed for Sky Punks. I learned so much stuff it's hard to even comprehend everything. Working mobile is definitely a different beast, especially from an optimization standpoint.
That being said, the challenge was awesome.
Sunday, April 26, 2015
Website updated!
Yo guys,
Finally I've gotten around to updating everything on my personal website! You'll see that I've added a new section showcasing some of the artwork I did for the game Creativerse! The team is amazing and, if you get a chance, check out the game on Steam. It's in early access right now but the guys are regularly updating and adding new stuff.
I'll be updating soon with some art I'm currently working on. For now, here is a few things I did for Creativerse! Enjoy :)
Monday, December 9, 2013
Polearm: Complete
Hey all,
After some discussion on the progress of my polearm with a few art buddies of mine, I decided to go in another direction. My friend Ash helped me out by doing some silhouettes and we both though this was the best one. I think it turned out pretty awesome! I'm calling it: The Can Opener!
Here it is in game:
More like...electric...can opener...am I right??
On to the next one!
After some discussion on the progress of my polearm with a few art buddies of mine, I decided to go in another direction. My friend Ash helped me out by doing some silhouettes and we both though this was the best one. I think it turned out pretty awesome! I'm calling it: The Can Opener!
Here it is in game:
More like...electric...can opener...am I right??
On to the next one!
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