Morn
Morn is a 2D Platformer set in a Mayan inspired jungle. As one of the artist on the team, my job was to create the enemies and the environmental pieces that were used in the game. 
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| Concept of how certain environmental pieces would look, including tile-able boarders and installer icons. | 
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| Early concepts of possible enemies to be used in the game. | 
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| Concept of the ground enemy to be used in the game that killed the player upon touch. | 
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| Concept of the flying enemy that broke the players beam that is used to move around the environment. | 
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| Death animation sheet for Chan the Snake | 
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| Walk animation sheet for Chan the Snake | 
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| Death animation sheet for Maaskab the Eagle | 
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| Flying animation sheet for Maaskab the Eagle | 
  
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| Screenshot of the main menu that I created for the game | 
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| Screenshot of the team logo that I designed for our team, Puddle of Color Productions | 
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| In-game screenshot of the tile-able boarders, environment pieces and an enemy. |