Monday, April 29, 2013

Just a simple chest

James Barnette came over from Gearbox Software to give a demo on sculpting. He explained that, quite often, artists are given small assets to do in between major projects. These usually are expected to be finished within 1-2 days. I wanted to simulate this experience, so I created this chest in two days, just to see how much I could get done in such a short time. 

Some things I learned from it were: 
- Different sculpting approaches between hard surface and organic
- Sculpting limits per object (originally had some trouble with exporting the main piece, since it was too high poly)
- I used CrazyBump for the normal map, and I love it so much! Might replace XNormal for me...